|
Post by Nightshade on Oct 21, 2005 12:46:09 GMT -5
Human +4 Stat Point Vampire +5% of victims HP added to own, +10% damage to all types of werecreatures Werecreature +3 Stats to either Agi or Str, +10% damage to vampires Werebear +5 Strength, +10% damage to vampires Werewolf +5 Agility, +10% damage to vampires Wererat +10% of victim getting disease, +10% damage to vampires High Elf +5% bonus to light magic, +10% damage to Dark Elves Dark Elf +5% bonus to dark magic, +10% damage to High Elves Wood Elf +can hide without being killed for 1 day, but cannot attack others Dwarf +can forge items with cost Dark Dwarf +can forge dark items(which tend to be stronger, but cost more) weak to light element damage, Highly resistant to Dark element. Weapons strong to light element armor/def spells and does less against dark element armor/def spells. Half-Elf +2 Stat Point and +4 Agility Half-Orc +4 Strength and +2 Stat Point Half-Dwarf +2 Stat Point and can forge items(with more cost) Half-Dragon +breath damage(with chosen element) and flies and +resistant to stab weapons/slash weapons, weaker to blunt/impact weapons and decent, all-around magic resistance
P.S. all dwarves now are weak to light damage, due to their homely, dark, underground homes they're used to.
|
|